#ifndef __GAMELAYER_SCENE_H__
#define __GAMELAYER_SCENE_H__

#include "cocos2d.h"

//#include "Box2D/Box2D.h"

#include "SimpleAudioEngine.h"


class GameLayer : public cocos2d::CCLayer
{
public:
	virtual bool init();

	void step(cocos2d::ccTime dt);
	void ccTouchesEnded(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent);

	cocos2d::ccTime time;
	cocos2d::CCSprite *flight;

	LAYER_NODE_FUNC(GameLayer);
};

#endif //__GAMELAYER_SCENE_H__